WebGL Zombies vs Cow
This is my first game experiment with WebGL and three.js. Just use arrow keys to move your cow to run away from zombies and stay alive as long as you can to get higher scores.
Thanks to Matthias Andre for great lovely low poly models!!
WebGL Compute Spectrum Experiment
I know. It is not actually a true compute spectrum. I grabbed all the data by using Flash and save it as a js file. Check it out:
Pizzamı Yedirmem Sana
I’ve recently finished a new project which is called “Pizzamı Yedirmem Sana”. It’s a Facebook Canvas game for Pizza Hut. You basically try not give your pizza slices.
The problem was some people use cheat engines to hack the scores. I found two simple trick as a solution for this situation. I can’t explain the solutions here but you can contact with me always.
Working with V for Viral was fun! No! They weren’t fun. They always want but never keeps their promises which makes them a incapable agency.



Trafy – Yet Another Addictive iPhone Game
Trafy is a simple 2D car racing game. You try to weave your car through the heavy traffic. You should avoid police, barricades and accidents. I used Box2D as physics engine. Trafy also uses OpenFeint and GameCenter for social integration. I think in 5-6 days my game will be approved. Here are the screenshots of the game:






Kilic – An Online iPhone Game
Kilic is my first personal iPhone, iPod Touch and iPad game. It’s a simple card game which is based on luck. There is no tactic, no strategy. You and your opponent have only %50 chance to get all the bets.
The English version of the game is on its way!
Mini Game for Lipton Ice Tea
Recently I finished a little project. It’s a mini game for kids and it has really basic concept. You can move your character to left or right and you should collect enough Ice Tea cans or bottles in 60 seconds.
The tricky part for me was the game had to be playable for 24 hours. We all know that memory management in Flash isn’t stable. So I tried different way to stabilize total memory of the game. In the opening scene, all the objects that game will use in the future scenes are created. So during the game, it never creates new objects. After playing the game 4-5 times memory reaches the maximum value. After that, memory never increases.
Screen shots of the game. Thanks for the creasoup. Working with them was totally awesome.



SinekVaders
This is my first serious HTML5 project. It’s a mini game based on SpaceVaders for Brainstorm.com.tr
Check it out!!
I’ll Be Rich
Recently I have two items in activeden.net. After the first day I got 25$ :O Thank you my lovely customers..
My First iPhone Game
My first iPhone game is now online in iTunes Store Turkey. You can download the game from here.
Here are the screenshots:



HTML5 iPhone Game?
Last week I thought an idea. I built a simple HTML5 game and loaded it to iPhone’s UIWebView. So it became a native iPhone game. Yep! I know currently Apple doesn’t approve the apps that only use local HTML and JS files in UIWebView but it was a worth a try
These are the screenshots of the game on iPhone simulator:




